{\n\t"personnoun": [\n\t\t"#relation#",\n\t\t"#magicperson#",\n\t\t"#animal#",\n\t\t"#magicperson#",\n\t\t"#magicperson#"\n\t],\n\t"relation": [\n\t\t"Daughter",\n\t\t"Sister",\n\t\t"Wife",\n\t\t"Mother",\n\t\t"Suitor"\n\t],\n\t"material": [\n\t\t"Smoke",\n\t\t"Bone",\n\t\t"Blood",\n\t\t"Starlight",\n\t\t"Earth",\n\t\t"Wood",\n\t\t"Water",\n\t\t"Paper",\n\t\t"Pitch",\n\t\t"Stone",\n\t\t"Bronze",\n\t\t"Steel",\n\t\t"Coal",\n\t\t"Gold",\n\t\t"Copper",\n\t\t"Iron",\n\t\t"Dust",\n\t\t"Ice",\n\t\t"Sand",\n\t\t"Sunshine",\n\t\t"Thorn",\n\t\t"Silver",\n\t\t"Gold",\n\t\t"Shadow",\n\t\t"Cloud",\n\t\t"Air",\n\t\t"Ink",\n\t\t"Crystal",\n\t\t"Flesh",\n\t\t"Clay"\n\t],\n\t"weather": [\n\t\t"Lightning",\n\t\t"Fire",\n\t\t"Wildfire",\n\t\t"Snow",\n\t\t"Cloud",\n\t\t"Earthquake",\n\t\t"Mist",\n\t\t"Blizzard",\n\t\t"Breeze",\n\t\t"Flood",\n\t\t"Flurry",\n\t\t"Fog",\n\t\t"Frost",\n\t\t"Hail",\n\t\t"Ice",\n\t\t"Sleet",\n\t\t"Smog",\n\t\t"Storm",\n\t\t"Thunder",\n\t\t"Avalanche",\n\t\t"Tempest"\n\t],\n\t"allnoun": [\n\t\t"#mineral#",\n\t\t"#material#",\n\t\t"#weather#",\n\t\t"#miscnoun#",\n\t\t"#miscnoun#",\n\t\t"#miscnoun#",\n\t\t"#animal#",\n\t\t"#miscnoun#"\n\t],\n\t"mineral": [\n\t\t"Agate",\n\t\t"Amethyst",\n\t\t"Emerald",\n\t\t"Aquamarine",\n\t\t"Citrine",\n\t\t"Sapphire",\n\t\t"Ruby",\n\t\t"Corundum",\n\t\t"Diamond",\n\t\t"Moonstone",\n\t\t"Sunstone",\n\t\t"Garnet",\n\t\t"Jade",\n\t\t"Opal",\n\t\t"Quartz",\n\t\t"Topaz",\n\t\t"Amber",\n\t\t"Coral",\n\t\t"Jet",\n\t\t"Nacre",\n\t\t"Bloodstone",\n\t\t"Mercury",\n\t\t"Iron",\n\t\t"Lead",\n\t\t"Malachite",\n\t\t"Copper",\n\t\t"Clay",\n\t\t"Slate",\n\t\t"Salt",\n\t\t"Brick",\n\t\t"Mortar",\n\t\t"Marble",\n\t\t"Ash",\n\t\t"Silver",\n\t\t"Pearl",\n\t\t"Ivory"\n\t],\n\t"placetype": [\n\t\t"City",\n\t\t"Nebula",\n\t\t"Village",\n\t\t"Town",\n\t\t"Ship",\n\t\t"House",\n\t\t"Island",\n\t\t"Planet",\n\t\t"Sky",\n\t\t"Mountain",\n\t\t"Colony",\n\t\t"Moon",\n\t\t"Tower",\n\t\t"Castle",\n\t\t"Kingdom",\n\t\t"Cathedral",\n\t\t"Kingdom",\n\t\t"Mountain",\n\t\t"Skyscraper",\n\t\t"Fortress",\n\t\t"Monument",\n\t\t"Forest",\n\t\t"Temple",\n\t\t"Cave",\n\t\t"Desert",\n\t\t"Oasis",\n\t\t"Isle"\n\t],\n\t"magicnoun": [\n\t\t"Night",\n\t\t"Midnight",\n\t\t"Spell",\n\t\t"Wand",\n\t\t"Raven",\n\t\t"Wolf",\n\t\t"Dream",\n\t\t"Serpent",\n\t\t"Reign",\n\t\t"Winter",\n\t\t"Summer",\n\t\t"Spring",\n\t\t"Autumn",\n\t\t"Rose"\n\t],\n\t"magicadj": [\n\t\t"Last",\n\t\t"First",\n\t\t"Lost",\n\t\t"Missing",\n\t\t"Immortal",\n\t\t"Stolen",\n\t\t"Celestial",\n\t\t"Hollow",\n\t\t"Dark",\n\t\t"Wicked",\n\t\t"Gilded",\n\t\t"Fallen",\n\t\t"Violet",\n\t\t"Buried",\n\t\t"Frozen",\n\t\t"Staccato",\n\t\t"Secret",\n\t\t"Invisible",\n\t\t"Unknown",\n\t\t"Mortal",\n\t\t"Cruel",\n\t\t"Gentle",\n\t\t"Infernal",\n\t\t"Enchanted",\n\t\t"Bewitched",\n\t\t"Royal",\n\t\t"Vanquished",\n\t\t"Unseen",\n\t\t"Mysterious",\n\t\t"Ivory",\n\t\t"Sable",\n\t\t"Incandescent",\n\t\t"Radiant",\n\t\t"Effervescent",\n\t\t"Shrouded",\n\t\t"Sacrificial",\n\t\t"Forgotten",\n\t\t"Arcane",\n\t\t"Ascendant",\n\t\t"Timeworn",\n\t\t"Empty",\n\t\t"Invincible",\n\t\t"Broken",\n\t\t"Unbound",\n\t\t"Bright",\n\t\t"Rebel",\n\t\t"Fallen",\n\t\t"Spectral",\n\t\t"Astral",\n\t\t"Lunar",\n\t\t"Ethereal",\n\t\t"True",\n\t\t"Towering",\n\t\t"Fierce",\n\t\t"Penitent",\n\t\t"Diligent"\n\t],\n\t"miscmagic": [\n\t\t"#magicperson#",\n\t\t"#magicnoun#"\n\t],\n\t"magicverb": [\n\t\t"Shimmer",\n\t\t"Burn",\n\t\t"Glow",\n\t\t"Ruin",\n\t\t"Echo",\n\t\t"Curse"\n\t],\n\t"series": [\n\t\t"The #magicadj# #miscmagic#",\n\t\t"#allnoun# #personnoun#",\n\t\t"#title#",\n\t\t"The #magicnoun#'s #story#",\n\t\t"The #allnoun#",\n\t\t"#magicadj# #animal#"\n\t],\n\t"title": [\n\t\t"#personnoun# of #allnoun# and #allnoun#",\n\t\t"#placetype# of #allnoun#",\n\t\t"#personnoun# of #allnoun#",\n\t\t"The #story# of #allnoun#",\n\t\t"#alladj# #object#",\n\t\t"#allnoun##suffix#",\n\t\t"The #magicperson#'s #allnoun#",\n\t\t"The #magicadj# #placetype#",\n\t\t"#personnoun# of #allnoun#",\n\t\t"#magicperson#'s #allnoun#",\n\t\t"#allnoun# in the #weather#",\n\t\t"The #magicperson#'s #personnoun#",\n\t\t"The #allnoun# #artisan#",\n\t\t"#direction# #location#",\n\t\t"#placetype# of #allnoun#",\n\t\t"The #matmin# #animal#",\n\t\t"#relation# of the #alladj# #allnoun#",\n\t\t"The #miscnoun# of #miscnoun#s",\n\t\t"#allnoun# #personnoun#"\n\t],\n\t"origin": [\n\t\t"#title#"\n\t],\n\t"number": [\n\t\t"1",\n\t\t"2",\n\t\t"3",\n\t\t"4",\n\t\t"5",\n\t\t"6",\n\t\t"7",\n\t\t"8",\n\t\t"1.5",\n\t\t".5"\n\t],\n\t"story": [\n\t\t"Ballad",\n\t\t"Chant",\n\t\t"Anthem",\n\t\t"Aria",\n\t\t"Song",\n\t\t"Madrigal",\n\t\t"Lullaby",\n\t\t"Duet",\n\t\t"Book",\n\t\t"Story",\n\t\t"Secret",\n\t\t"Fable",\n\t\t"Map",\n\t\t"Gallery",\n\t\t"Folio"\n\t],\n\t"object": [\n\t\t"Jewel",\n\t\t"Crown",\n\t\t"Mask",\n\t\t"Gauntlet",\n\t\t"Blade",\n\t\t"Dagger",\n\t\t"Cloak",\n\t\t"Cauldron",\n\t\t"Ring",\n\t\t"Orb",\n\t\t"Flame",\n\t\t"Amulet",\n\t\t"Stone",\n\t\t"Wings",\n\t\t"Sword",\n\t\t"Shield",\n\t\t"Sceptre",\n\t\t"Chalice",\n\t\t"Pendant",\n\t\t"Bracelet",\n\t\t"Helm",\n\t\t"Harp",\n\t\t"Staff",\n\t\t"Mace",\n\t\t"Axe",\n\t\t"Thurible",\n\t\t"Crucible",\n\t\t"Soul",\n\t\t"Signet"\n\t],\n\t"alladj": [\n\t\t"#magicadj#",\n\t\t"#magicadj#",\n\t\t"#magicadj#",\n\t\t"#material#"\n\t],\n\t"suffix": [\n\t\t"born",\n\t\t"ling",\n\t\t"bringer",\n\t\t"witch",\n\t\t"blood",\n\t\t"heart",\n\t\t"fall",\n\t\t"side",\n\t\t"caster",\n\t\t"water",\n\t\t"walker",\n\t\t"wood",\n\t\t"song",\n\t\t"fire"\n\t],\n\t"magicperson": [\n\t\t"Girl",\n\t\t"Goddess",\n\t\t"Sorcerer",\n\t\t"Ghost",\n\t\t"Princess",\n\t\t"Dragon",\n\t\t"Duchess",\n\t\t"Psychic",\n\t\t"Fortune-Teller",\n\t\t"Thief",\n\t\t"Mage",\n\t\t"Sister",\n\t\t"Wife",\n\t\t"Pirate",\n\t\t"Empress",\n\t\t"Alchemist",\n\t\t"Diviner",\n\t\t"Traitor",\n\t\t"Duelist",\n\t\t"Nemesis",\n\t\t"Guardian",\n\t\t"Vigilante",\n\t\t"Wolf",\n\t\t"Apprentice",\n\t\t"Queen",\n\t\t"Soothsayer",\n\t\t"Oracle",\n\t\t"Seer",\n\t\t"Dryad",\n\t\t"Druid",\n\t\t"Witch",\n\t\t"Sailor",\n\t\t"Chosen",\n\t\t"Dancer",\n\t\t"Executioner",\n\t\t"Selkie",\n\t\t"Priestess",\n\t\t"Necromancer",\n\t\t"Demigod",\n\t\t"Warrior",\n\t\t"Channeler",\n\t\t"Necromancer",\n\t\t"Hermit",\n\t\t"Astrologer",\n\t\t"Redcap",\n\t\t"Artificer",\n\t\t"Enchantress",\n\t\t"Reaper",\n\t\t"Muse",\n\t\t"Storyteller"\n\t],\n\t"miscnoun": [\n\t\t"Angel",\n\t\t"Heart",\n\t\t"Killer",\n\t\t"Earth",\n\t\t"Ablaze",\n\t\t"Skyline",\n\t\t"Space",\n\t\t"Atmosphere",\n\t\t"Satellite",\n\t\t"Battle",\n\t\t"Oblivion",\n\t\t"Peace",\n\t\t"Scream",\n\t\t"Blood",\n\t\t"Saint",\n\t\t"Beast",\n\t\t"Memory",\n\t\t"Rooftop",\n\t\t"Hallway",\n\t\t"Sunrise",\n\t\t"Flashing",\n\t\t"Light",\n\t\t"Free",\n\t\t"Sun",\n\t\t"Danger",\n\t\t"Pillar",\n\t\t"Dance",\n\t\t"Chain",\n\t\t"Daylight",\n\t\t"Bell",\n\t\t"Fog",\n\t\t"Night",\n\t\t"Chills",\n\t\t"Bridge",\n\t\t"Cloud",\n\t\t"Dream",\n\t\t"Sleep",\n\t\t"Ghost",\n\t\t"Flesh",\n\t\t"Eye",\n\t\t"Pain",\n\t\t"Tribute",\n\t\t"Mantle",\n\t\t"Patron",\n\t\t"Chaos",\n\t\t"Tree",\n\t\t"Street",\n\t\t"Heat",\n\t\t"Fountain",\n\t\t"Statue",\n\t\t"Water",\n\t\t"Prey",\n\t\t"Heaven",\n\t\t"Pride",\n\t\t"Axe",\n\t\t"Guillotine",\n\t\t"Sword",\n\t\t"Scar",\n\t\t"Heretic",\n\t\t"Breath",\n\t\t"Cedar",\n\t\t"Spark",\n\t\t"Time",\n\t\t"Death",\n\t\t"Museum",\n\t\t"Castle",\n\t\t"Spire",\n\t\t"Bird",\n\t\t"Flight",\n\t\t"Nightmare",\n\t\t"Conductor",\n\t\t"Orchestra",\n\t\t"Cycle",\n\t\t"Crescendo",\n\t\t"Glare",\n\t\t"Soul",\n\t\t"Illusion",\n\t\t"Window",\n\t\t"Feeling",\n\t\t"Train",\n\t\t"Corner",\n\t\t"Horse",\n\t\t"Mother",\n\t\t"Father",\n\t\t"Sister",\n\t\t"Brother",\n\t\t"Survival",\n\t\t"Glamour",\n\t\t"Rabbit",\n\t\t"Lamb",\n\t\t"Knife",\n\t\t"Sunlight",\n\t\t"Gold",\n\t\t"Thief",\n\t\t"Howl",\n\t\t"Claw",\n\t\t"Moon",\n\t\t"Hunter",\n\t\t"Curse",\n\t\t"Lock",\n\t\t"Fire",\n\t\t"Siren",\n\t\t"Hell",\n\t\t"Sea",\n\t\t"Grace",\n\t\t"Doll",\n\t\t"Game",\n\t\t"Cage",\n\t\t"Flame",\n\t\t"Star",\n\t\t"Fate",\n\t\t"Poison",\n\t\t"Life",\n\t\t"Time",\n\t\t"Color",\n\t\t"Dawn",\n\t\t"Library",\n\t\t"Wing",\n\t\t"Ruin",\n\t\t"Innocence",\n\t\t"Ghoul",\n\t\t"Reign",\n\t\t"Covenant",\n\t\t"Spark",\n\t\t"Sanctuary",\n\t\t"Tide",\n\t\t"Language",\n\t\t"Rose"\n\t],\n\t"matmin": [\n\t\t"#material#",\n\t\t"#mineral#"\n\t],\n\t"artisan": [\n\t\t"Witch",\n\t\t"Alchemist",\n\t\t"Forger",\n\t\t"Carver"\n\t],\n\t"direction": [\n\t\t"Beyond a",\n\t\t"North of",\n\t\t"South of",\n\t\t"West of",\n\t\t"East of",\n\t\t"Past the"\n\t],\n\t"location": [\n\t\t"#alladj# #placetype#",\n\t\t"#placetype#",\n\t\t"the #alladj# #placetype#",\n\t\t"the #placetype#"\n\t],\n\t"animal": [\n\t\t"Dove",\n\t\t"Swallow",\n\t\t"Robin",\n\t\t"Lion",\n\t\t"Dragon",\n\t\t"Crane",\n\t\t"Swan",\n\t\t"Panther",\n\t\t"Dolphin",\n\t\t"Tiger",\n\t\t"Oryx",\n\t\t"Falcon",\n\t\t"Leopard",\n\t\t"Lynx",\n\t\t"Wolf",\n\t\t"Magpie",\n\t\t"Unicorn",\n\t\t"Fox",\n\t\t"Hound",\n\t\t"Greyhound",\n\t\t"Stag",\n\t\t"Salamander",\n\t\t"Serpent",\n\t\t"Wyvern",\n\t\t"Dragonfly",\n\t\t"Sphinx",\n\t\t"Griffin",\n\t\t"Heron",\n\t\t"Hawk",\n\t\t"Owl",\n\t\t"Phoenix",\n\t\t"Peacock",\n\t\t"Mermaid",\n\t\t"Lioness",\n\t\t"Raven",\n\t\t"Moth",\n\t\t"Bear",\n\t\t"Albatross",\n\t\t"Boar",\n\t\t"Quail",\n\t\t"Rook",\n\t\t"Snake",\n\t\t"Spider",\n\t\t"Starling",\n\t\t"Viper"\n\t]\n}
v.2016-09-05
//requires jquery\n\n// input: an array of objects\n//\t\t a property that each of those object have\n// output: an array of the properties of all the objects\nwindow.skimObjectArray = function(objectArray, property){\n\tconsole.log("skimObjectArray(", "objectArray", objectArray, "property", property, ")")\n\tvar values = [];\n\n\tfor (var i = 0; i < objectArray.length; i++) {\n\t\tvar thingToAdd = objectArray[i][property];\n\t\tif(typeof thingToAdd === "object"){\n\t\t\t// i hope to god this works\n\t\t\tthingToAdd = objectArray[i][property].join("\sn")\n\t\t}\n\t\tvalues.push( thingToAdd );\n\t};\n\n\tvalues = values.join("\sn");\n\tvalues = values.split("\sn")\n\n\treturn values;\n}\n\nStory.prototype.appendCorpora = function(){\n\tvar corporaToAppend = tale.lookup("tags", "corpus");\n\tif(!corporaToAppend.length) return;\n\n\tfor(var i in corporaToAppend){\n\t\tvar currentPassage = corporaToAppend[i].title;\n\n\t\t// the rules are the concatenation of each symbol in this passage\n\t\tvar rules = [];\n\t\tvar lines = tale.passages[currentPassage].text.split("\sn")\n\t\tfor(var j in lines){\n\t\t\tvar line = lines[j];\n\t\t\tvar location = line.split("#");\n\t\t\tconsole.log("location: ", location);\n\t\t\tvar corpusLocation = location[0];\n\n\t\t\t// fetch me that sweet sweet boy\n\t\t\tvar corpus = $.ajax({\n\t\t\t\tdataType: "json",\n\t\t\t\turl: corpusLocation,\n\t\t\t\tasync: false\n\t\t\t});\n\t\t\tcorpus = corpus.responseJSON;\n\n\t\t\t// drill down to the array we want\n\t\t\tfor (var i = 1; i < location.length; i++) {\n\t\t\t\tconsole.log("corpus: ", corpus);\n\t\t\t\t// if there's a ! at the beginning of a location, skim the objArray for that property\n\t\t\t\tif(location[i][0] === "!"){\n\t\t\t\t\tcorpus = skimObjectArray(corpus, location[i].substring(1));\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tcorpus = corpus[ location[i] ]\n\t\t\t};\n\n\t\t\tconsole.log("corpus: ", corpus);\n\t\t\t// add this into the symbol-in-progress\n\t\t\trules = rules.concat(corpus);\n\t\t\tconsole.log("rules: ", rules)\n\t\t}\n\n\t\t// the name of this symbol is the name of the passage\n\t\tvar finalJSON = "{ \s"" + currentPassage + "\s": " + JSON.stringify(rules) + " }";\n\n\t\t// save our dark deeds to the passage\n\t\ttale.passages[currentPassage].text = finalJSON;\n\n\t\t//tag this as JSON so it gets appended in the next step\n\t\ttale.passages[currentPassage].tags.push("JSON")\n\t}\n\n\tconsole.log("corpora loaded")\n}\n\nStory.prototype.appendJSON = function() {\n\tvar JSONtoAppend = tale.lookup("tags", "JSON");\n\tif(!JSONtoAppend.length) return;\n\n\tfor(i in JSONtoAppend){\n\t\tvar newJSON = JSON.parse(JSONtoAppend[i].text);\n\t\t$.extend(this.data, newJSON);\n\t}\n\tconsole.log("JSON appended");\n}\n\nfunction Story(){\n\tvar grammars = tale.lookup("tags", "grammar", "title");\n\tthis.data = {};\n\n\tvar links = /(\s[\s[\sb)(.+?)(\sb\s]\s])/g;\n\tvar sublinks = /([^\s[\s]]+)*(.+)/\n\n\tfunction convertSyntax(match, p1, p2, p3){\n\t\t// If a passage is invoked that's tagged as a grammar, change Twine links into Tracery symbols.\n\t\t// e.g.: [[animal]] => #animal#\n\t\t// e.g.: [[animal][capitalize]] => #animal.capitalize#\n\n\t\t// p1 is left brackets, p3 is right brackets\n\t\tvar targetLink = p2.split("][")[0];\n\t\tvar modifiers = p2.split("][").slice(1, p2.length).join(".");\n\t\tmodifiers = modifiers?("." + modifiers):"";\n\t\t\n\t\tvar trace = "#" + targetLink + modifiers + "#";\n\t\t\n\t\tvar linkIsGrammar = false;\n\t\tvar tags = tale.get(targetLink).tags\n\t\tfor(var i = 0; i < tags.length; i++){\n\t\t\tif(tags[i] == "grammar" || tags[i] == "corpus"){\n\t\t\t\tlinkIsGrammar = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\n\t\treturn linkIsGrammar?trace:match;\n\t}\n\n\tfor(var i in grammars){\n\t\tif(grammars[i] == undefined) continue;\n\n\t\t// Passage names become grammar names, Passage text becomes grammar text. \n\t\tvar newSymbol = grammars[i].title\n\t\tvar newText = grammars[i].text\n\n\t\tvar link = /(\s[\s[\sb)(.+?)(\sb\s]\s])/g;\n\t\tnewText = newText.replace(link, convertSyntax);\n\t\t// Get everything that's being linked to.\n\n\t\tthis.data[newSymbol] = newText.split('\sn');\n\t}\n\n\tthis.appendCorpora();\n\tthis.appendJSON();\n\tconsole.log("Story: ", this);\n}\nStory.prototype.constructor = Story;\n\n// Append this to the tale object because I don't know where else to put it.\nTale.prototype.story = new Story();\n\nStory.prototype.toHTML = function() {\n\tvar output = [];\n\tvar tab = " ";\n\tvar beg = '\sn' + tab + "\s"<span class=\s"grammarContents\s">{{{"\n\tvar end = "}}}</span>\s""\n\n\tfor(var i in this.data){\n\t\tvar gram = "<span class=\s"grammarTitle\s">\s"" + i + "\s"</span>: [";\n\t\tgram += beg + this.data[i].join(end + ',' + beg) + end;\n\t\tgram += "]";\n\t\toutput.push(gram);\n\t}\n\treturn "{\sn" + output.join(",\sn") + "\sn}";\n}\n\nTale.prototype.JSONtoTwee = function() {\n\tvar JSONtoConvert = tale.lookup("tags", "JSON");\n\tvar combinedJSON = ""\n\n\tfor (var i in JSONtoConvert){\n\t\tcombinedJSON += JSONtoConvert[i].text;\n\t}\n\n\t// Note the {{{}}} delimiters in textPost. This is intended for display in Twine, so\n\t// if you're just running these raw they aren't necessary.\n\tvar regex = {titlesPre: /\st"(.+)": \s[/g, titlesPost: "<br>:: $1 [grammar]",\n\t\t\t\t textPre: /\st*"(.+)",*(?:\sn\st)?(?:\s],)*\sn/g, textPost: "{{{$1}}}<br>"}\n\n\tvar tweeOutput = combinedJSON.replace(regex.titlesPre, regex.titlesPost);\n\ttweeOutput = tweeOutput.replace(regex.textPre, regex.textPost);\n\ttweeOutput = tweeOutput.replace(/({\sn)|(]\sn})/g, "")\n\n\treturn tweeOutput;\n}
window.tracery = {\n utilities : {}\n};\n\n(function () {/**\n * @author Kate Compton\n */\n\nfunction inQuotes(s) {\n return '"' + s + '"';\n};\n\nfunction parseAction(action) {\n return action;\n};\n\n// tag format\n// a thing to expand, plus actions\n\nfunction parseTag(tag) {\n var errors = [];\n var prefxns = [];\n var postfxns = [];\n\n var lvl = 0;\n var start = 0;\n\n var inPre = true;\n\n var symbol,\n mods;\n\n function nonAction(end) {\n if (start !== end) {\n var section = tag.substring(start, end);\n if (!inPre) {\n errors.push("multiple possible expansion symbols in tag!" + tag);\n } else {\n inPre = false;\n var split = section.split(".");\n symbol = split[0];\n mods = split.slice(1, split.length);\n }\n\n }\n start = end;\n };\n\n for (var i = 0; i < tag.length; i++) {\n var c = tag.charAt(i);\n\n switch(c) {\n case '[':\n if (lvl === 0) {\n nonAction(i);\n }\n\n lvl++;\n break;\n case ']':\n lvl--;\n if (lvl === 0) {\n var section = tag.substring(start + 1, i);\n if (inPre)\n prefxns.push(parseAction(section));\n else\n postfxns.push(parseAction(section));\n start = i + 1;\n }\n break;\n\n default:\n if (lvl === 0) {\n\n }\n break;\n\n }\n }\n nonAction(i);\n\n if (lvl > 0) {\n var error = "Too many '[' in rule " + inQuotes(tag);\n errors.push(error);\n\n }\n\n if (lvl < 0) {\n var error = "Too many ']' in rule " + inQuotes(tag);\n errors.push(error);\n\n }\n\n return {\n preActions : prefxns,\n postActions : postfxns,\n symbol : symbol,\n mods : mods,\n raw : tag,\n errors : errors,\n };\n};\n\n// Split a rule into sections\nfunction parseRule(rule) {\n var sections = [];\n var errors = [];\n if (!( typeof rule == 'string' || rule instanceof String)) {\n errors.push("Cannot parse non-string rule " + rule);\n sections.errors = errors;\n return sections;\n }\n\n if (rule.length === 0) {\n return [];\n }\n\n var lvl = 0;\n var start = 0;\n var inTag = false;\n\n function createSection(end) {\n var section = rule.substring(start, end);\n if (section.length > 0) {\n if (inTag)\n sections.push(parseTag(section));\n else\n sections.push(section);\n }\n inTag = !inTag;\n start = end + 1;\n\n }\n\n for (var i = 0; i < rule.length; i++) {\n var c = rule.charAt(i);\n\n switch(c) {\n case '[':\n lvl++;\n break;\n case ']':\n lvl--;\n break;\n case '#':\n if (lvl === 0) {\n createSection(i);\n }\n break;\n default:\n break;\n\n }\n\n }\n\n if (lvl > 0) {\n var error = "Too many '[' in rule " + inQuotes(rule);\n errors.push(error);\n\n }\n\n if (lvl < 0) {\n var error = "Too many ']' in rule " + inQuotes(rule);\n errors.push(error);\n\n }\n\n if (inTag) {\n var error = "Odd number of '#' in rule " + inQuotes(rule);\n errors.push(error);\n }\n\n createSection(rule.length);\n sections.errors = errors;\n return sections;\n};\n\nfunction testParse(rule, shouldFail) {\n console.log("-------");\n console.log("Test parse rule: " + inQuotes(rule) + " " + shouldFail);\n var parsed = parseRule(rule);\n if (parsed.errors && parsed.errors.length > 0) {\n for (var i = 0; i < parsed.errors.length; i++) {\n console.log(parsed.errors[i]);\n }\n }\n \n\n}\n\nfunction testParseTag(tag, shouldFail) {\n console.log("-------");\n console.log("Test parse tag: " + inQuotes(tag) + " " + shouldFail);\n var parsed = parseTag(tag);\n if (parsed.errors && parsed.errors.length > 0) {\n for (var i = 0; i < parsed.errors.length; i++) {\n console.log(parsed.errors[i]);\n }\n }\n}\n\ntracery.testParse = testParse;\ntracery.testParseTag = testParseTag;\ntracery.parseRule = parseRule;\ntracery.parseTag = parseTag;\n\n\nfunction spacer(size) {\n var s = "";\n for (var i = 0; i < size * 3; i++) {\n s += " ";\n }\n return s;\n}\n\n/* Simple JavaScript Inheritance\n * By John Resig http://ejohn.org/\n * MIT Licensed.\n */\n\nfunction extend(destination, source) {\n for (var k in source) {\n if (source.hasOwnProperty(k)) {\n destination[k] = source[k];\n }\n }\n return destination;\n}\n\n// Inspired by base2 and Prototype\n(function() {\n var initializing = false,\n fnTest = /xyz/.test(function() { xyz;\n }) ? /\sb_super\sb/ : /.*/;\n\n // The base Class implementation (does nothing)\n this.Class = function() {\n };\n\n // Create a new Class that inherits from this class\n Class.extend = function(prop) {\n var _super = this.prototype;\n\n // Instantiate a base class (but only create the instance,\n // don't run the init constructor)\n initializing = true;\n var prototype = new this();\n initializing = false;\n\n // Copy the properties over onto the new prototype\n for (var name in prop) {\n // Check if we're overwriting an existing function\n prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn) {\n return function() {\n var tmp = this._super;\n\n // Add a new ._super() method that is the same method\n // but on the super-class\n this._super = _super[name];\n\n // The method only need to be bound temporarily, so we\n // remove it when we're done executing\n var ret = fn.apply(this, arguments);\n this._super = tmp;\n\n return ret;\n };\n })(name, prop[name]) : prop[name];\n }\n\n // The dummy class constructor\n function Class() {\n // All construction is actually done in the init method\n if (!initializing && this.init)\n this.init.apply(this, arguments);\n }\n\n // Populate our constructed prototype object\n Class.prototype = prototype;\n\n // Enforce the constructor to be what we expect\n Class.prototype.constructor = Class;\n\n // And make this class extendable\n Class.extend = arguments.callee;\n\n return Class;\n };\n})();\n\n/**\n * @author Kate\n */\n\nvar Rule = function(raw) {\n this.raw = raw;\n this.sections = parseRule(raw);\n\n};\n\nRule.prototype.getParsed = function() {\n if (!this.sections)\n this.sections = parseRule(raw);\n\n return this.sections;\n};\n\nRule.prototype.toString = function() {\n return this.raw;\n};\n\nRule.prototype.toJSONString = function() {\n return this.raw;\n};\n\n/**\n * @author Kate\n */\n\nvar RuleWeighting = Object.freeze({\n RED : 0,\n GREEN : 1,\n BLUE : 2\n});\n\nvar RuleSet = function(rules) {\n // is the rules obj an array? A RuleSet, or a string?\n if (rules.constructor === Array) {\n // make a copy\n rules = rules.slice(0, rules.length);\n } else if (rules.prototype === RuleSet) {\n // clone\n } else if ( typeof rules == 'string' || rules instanceof String) {\n var args = Array.prototype.slice.call(arguments);\n rules = args;\n } else {\n console.log(rules);\n throw ("creating ruleset with unknown object type!");\n }\n\n // create rules and their use counts\n\n this.rules = rules;\n this.parseAll();\n\n this.uses = [];\n this.startUses = [];\n this.totalUses = 0;\n for (var i = 0; i < this.rules.length; i++) {\n this.uses[i] = 0;\n this.startUses[i] = this.uses[i];\n this.totalUses += this.uses[i];\n }\n\n};\n\n//========================================================\n// Iterating over rules\n\nRuleSet.prototype.parseAll = function(fxn) {\n for (var i = 0; i < this.rules.length; i++) {\n if (this.rules[i].prototype !== Rule)\n this.rules[i] = new Rule(this.rules[i]);\n }\n\n};\n\n//========================================================\n// Iterating over rules\n\nRuleSet.prototype.mapRules = function(fxn) {\n return this.rules.map(function(rule, index) {\n return fxn(rule, index);\n });\n};\n\nRuleSet.prototype.applyToRules = function(fxn) {\n for (var i = 0; i < this.rules.length; i++) {\n fxn(this.rules[i], i);\n }\n};\n//========================================================\nRuleSet.prototype.get = function() {\n var index = this.getIndex();\n\n return this.rules[index];\n};\n\nRuleSet.prototype.getRandomIndex = function() {\n return Math.floor(this.uses.length * Math.random());\n};\n\nRuleSet.prototype.getIndex = function() {\n // Weighted distribution\n // Imagine a bar of length 1, how to divide the length\n // s.t. a random dist will result in the dist we want?\n\n var index = this.getRandomIndex();\n // What if the uses determine the chance of rerolling?\n\n var median = this.totalUses / this.uses.length;\n\n var count = 0;\n while (this.uses[index] > median && count < 20) {\n index = this.getRandomIndex();\n count++;\n }\n\n // reroll more likely if index is too much higher\n\n return index;\n};\n\nRuleSet.prototype.decayUses = function(pct) {\n this.totalUses = 0;\n for (var i = 0; i < this.uses; i++) {\n\n this.uses[index] *= 1 - pct;\n this.totalUses += this.uses[index];\n }\n};\n\nRuleSet.prototype.testRandom = function() {\n console.log("Test random");\n var counts = [];\n for (var i = 0; i < this.uses.length; i++) {\n counts[i] = 0;\n }\n\n var testCount = 10 * this.uses.length;\n for (var i = 0; i < testCount; i++) {\n\n var index = this.getIndex();\n this.uses[index] += 1;\n\n counts[index]++;\n this.decayUses(.1);\n }\n\n for (var i = 0; i < this.uses.length; i++) {\n console.log(i + ":\st" + counts[i] + " \st" + this.uses[i]);\n }\n};\n\nRuleSet.prototype.getSaveRules = function() {\n var jsonRules = this.rules.map(function(rule) {\n return rule.toJSONString();\n });\n\n return jsonRules;\n};\n\n/**\n * @author Kate Compton\n */\n\nvar Action = function(node, raw) {\n\n this.node = node;\n this.grammar = node.grammar;\n this.raw = raw;\n\n};\n\nAction.prototype.activate = function() {\n\n var node = this.node;\n node.actions.push(this);\n\n // replace any hashtags\n this.amended = this.grammar.flatten(this.raw);\n\n var parsed = parseTag(this.amended);\n var subActionRaw = parsed.preActions;\n if (subActionRaw && subActionRaw.length > 0) {\n this.subactions = subActionRaw.map(function(action) {\n return new Action(node, action);\n });\n\n }\n\n if (parsed.symbol) {\n var split = parsed.symbol.split(":");\n\n if (split.length === 2) {\n this.push = {\n symbol : split[0],\n\n // split into multiple rules\n rules : split[1].split(","),\n };\n // push\n node.grammar.pushRules(this.push.symbol, this.push.rules);\n\n } else\n throw ("Unknown action: " + parsed.symbol);\n }\n\n if (this.subactions) {\n for (var i = 0; i < this.subactions.length; i++) {\n this.subactions[i].activate();\n }\n }\n\n};\n\nAction.prototype.deactivate = function() {\n if (this.subactions) {\n for (var i = 0; i < this.subactions.length; i++) {\n this.subactions[i].deactivate();\n }\n }\n\n if (this.push) {\n this.node.grammar.popRules(this.push.symbol, this.push.rules);\n }\n};\n\n/**\n * @author Kate Compton\n */\n\nvar isConsonant = function(c) {\n c = c.toLowerCase();\n switch(c) {\n case 'a':\n return false;\n case 'e':\n return false;\n case 'i':\n return false;\n case 'o':\n return false;\n case 'u':\n return false;\n\n }\n return true;\n};\n\nfunction endsWithConY(s) {\n if (s.charAt(s.length - 1) === 'y') {\n return isConsonant(s.charAt(s.length - 2));\n }\n return false;\n};\n\nvar universalModifiers = {\n capitalizeAll : function(s) {\n return s.replace(/(?:^|\ss)\sS/g, function(a) {\n return a.toUpperCase();\n });\n\n },\n\n capitalize : function(s) {\n return s.charAt(0).toUpperCase() + s.slice(1);\n\n },\n\n inQuotes : function(s) {\n return '"' + s + '"';\n },\n\n comma : function(s) {\n var last = s.charAt(s.length - 1);\n if (last === ",")\n return s;\n if (last === ".")\n return s;\n if (last === "?")\n return s;\n if (last === "!")\n return s;\n return s + ",";\n },\n\n beeSpeak : function(s) {\n // s = s.replace("s", "zzz");\n\n s = s.replace(/s/, 'zzz');\n return s;\n },\n\n a : function(s) {\n if (!isConsonant(s.charAt()))\n return "an " + s;\n return "a " + s;\n\n },\n\n s : function(s) {\n\n var last = s.charAt(s.length - 1);\n\n switch(last) {\n case 'y':\n\n // rays, convoys\n if (!isConsonant(s.charAt(s.length - 2))) {\n return s + "s";\n }\n // harpies, cries\n else {\n return s.slice(0, s.length - 1) + "ies";\n }\n break;\n\n // oxen, boxen, foxen\n case 'x':\n return s.slice(0, s.length - 1) + "en";\n case 'z':\n return s.slice(0, s.length - 1) + "es";\n case 'h':\n return s.slice(0, s.length - 1) + "es";\n\n default:\n return s + "s";\n };\n\n },\n\n ed : function(s) {\n\n var index = s.indexOf(" ");\n var s = s;\n var rest = "";\n if (index > 0) {\n rest = s.substring(index, s.length);\n s = s.substring(0, index);\n\n }\n\n var last = s.charAt(s.length - 1);\n\n switch(last) {\n case 'y':\n\n // rays, convoys\n if (isConsonant(s.charAt(s.length - 2))) {\n return s.slice(0, s.length - 1) + "ied" + rest;\n\n }\n // harpies, cries\n else {\n return s + "ed" + rest;\n }\n break;\n case 'e':\n return s + "d" + rest;\n\n break;\n\n default:\n return s + "ed" + rest;\n };\n }\n};\n/**\n * @author Kate Compton\n */\n\n// A tracery expansion node\nvar nodeCount = 0;\n\nvar ExpansionNode = Class.extend({\n init : function() {\n this.depth = 0;\n this.id = nodeCount;\n nodeCount++;\n this.childText = "[[UNEXPANDED]]";\n },\n\n setParent : function(parent) {\n if (parent) {\n this.depth = parent.depth + 1;\n this.parent = parent;\n this.grammar = parent.grammar;\n }\n },\n\n expand : function() {\n // do nothing\n return "???";\n },\n\n expandChildren : function() {\n\n if (this.children) {\n this.childText = "";\n for (var i = 0; i < this.children.length; i++) {\n this.children[i].expand();\n this.childText += this.children[i].finalText;\n }\n this.finalText = this.childText;\n }\n\n },\n\n createChildrenFromSections : function(sections) {\n var root = this;\n this.children = sections.map(function(section) {\n\n if ( typeof section == 'string' || section instanceof String) {\n // Plaintext\n return new TextNode(root, section);\n } else {\n return new TagNode(root, section);\n }\n });\n }\n});\n\nvar RootNode = ExpansionNode.extend({\n init : function(grammar, rawRule) {\n this._super();\n this.grammar = grammar;\n this.parsedRule = parseRule(rawRule);\n },\n\n expand : function() {\n var root = this;\n this.createChildrenFromSections(this.parsedRule);\n\n // expand the children\n this.expandChildren();\n },\n});\n\nvar TagNode = ExpansionNode.extend({\n init : function(parent, parsedTag) {\n this._super();\n\n if (!(parsedTag !== null && typeof parsedTag === 'object')) {\n if ( typeof parsedTag == 'string' || parsedTag instanceof String) {\n console.warn("Can't make tagNode from unparsed string!");\n parsedTag = parseTag(parsedTag);\n\n } else {\n console.log("Unknown tagNode input: ", parsedTag);\n throw ("Can't make tagNode from strange tag!");\n\n }\n }\n\n this.setParent(parent);\n $.extend(this, parsedTag);\n },\n\n expand : function() {\n if (tracery.outputExpansionTrace)\n console.log(r.sections);\n\n this.rule = this.grammar.getRule(this.symbol);\n\n this.actions = [];\n\n // Parse the rule if it hasn't been already\n this.createChildrenFromSections(this.rule.getParsed());\n\n // Do any pre-expansion actions!\n for (var i = 0; i < this.preActions.length; i++) {\n var action = new Action(this, this.preActions[i]);\n action.activate();\n }\n\n // Map each child section to a node\n if (!this.rule.sections)\n console.log(this.rule);\n\n this.expandChildren();\n\n for (var i = 0; i < this.actions.length; i++) {\n\n this.actions[i].deactivate();\n }\n\n this.finalText = this.childText;\n for (var i = 0; i < this.mods.length; i++) {\n this.finalText = this.grammar.applyMod(this.mods[i], this.finalText);\n }\n\n },\n\n toLabel : function() {\n return this.symbol;\n },\n toString : function() {\n return "TagNode '" + this.symbol + "' mods:" + this.mods + ", preactions:" + this.preActions + ", postactions" + this.postActions;\n }\n});\n\nvar TextNode = ExpansionNode.extend({\n isLeaf : true,\n init : function(parent, text) {\n this._super();\n\n this.setParent(parent);\n\n this.text = text;\n\n this.finalText = text;\n },\n expand : function() {\n // do nothing\n },\n\n toLabel : function() {\n return this.text;\n }\n});\n\n/**\n * @author Kate Compton\n */\n\nfunction Symbol(grammar, key) {\n this.grammar = grammar;\n this.key = key;\n this.currentRules = undefined;\n this.ruleSets = [];\n\n};\n\nSymbol.prototype.loadFrom = function(rules) {\n\n rules = this.wrapRules(rules);\n this.baseRules = rules;\n\n this.ruleSets.push(rules);\n this.currentRules = this.ruleSets[this.ruleSets.length - 1];\n\n};\n\n//========================================================\n// Iterating over rules\n\nSymbol.prototype.mapRules = function(fxn) {\n\n return this.currentRules.mapRules(fxn);\n};\n\nSymbol.prototype.applyToRules = function(fxn) {\n this.currentRules.applyToRules(fxn);\n};\n\n//==================================================\n// Rule pushpops\nSymbol.prototype.wrapRules = function(rules) {\n if (rules.prototype !== RuleSet) {\n if (Array.isArray(rules)) {\n return new RuleSet(rules);\n } else if ( typeof rules == 'string' || rules instanceof String) {\n return new RuleSet(rules);\n } else {\n throw ("Unknown rules type: " + rules);\n }\n }\n // already a ruleset\n return rules;\n};\n\nSymbol.prototype.pushRules = function(rules) {\n rules = this.wrapRules(rules);\n this.ruleSets.push(rules);\n this.currentRules = this.ruleSets[this.ruleSets.length - 1];\n};\n\nSymbol.prototype.popRules = function() {\n var exRules = this.ruleSets.pop();\n\n if (this.ruleSets.length === 0) {\n //console.warn("No more rules for " + this + "!");\n }\n this.currentRules = this.ruleSets[this.ruleSets.length - 1];\n};\n\n// Clear everything and set the rules\nSymbol.prototype.setRules = function(rules) {\n\n rules = this.wrapRules(rules);\n this.ruleSets = [rules];\n this.currentRules = rules;\n\n};\n\nSymbol.prototype.addRule = function(rule) {\n this.currentRules.addRule(seed);\n};\n\n//========================================================\n// selection\n\nSymbol.prototype.select = function() {\n this.isSelected = true;\n\n};\n\nSymbol.prototype.deselect = function() {\n this.isSelected = false;\n};\n\n//==================================================\n// Getters\n\nSymbol.prototype.getRule = function(seed) {\n return this.currentRules.get(seed);\n};\n\n//==================================================\n\nSymbol.prototype.toString = function() {\n return this.key + ": " + this.currentRules + "(overlaying " + (this.ruleSets.length - 1) + ")";\n};\nSymbol.prototype.toJSON = function() {\n\n var rules = this.baseRules.rules.map(function(rule) {\n return '"' + rule.raw + '"';\n });\n return '"' + this.key + '"' + ": [" + rules.join(", ") + "]";\n};\n\nSymbol.prototype.toHTML = function(useSpans) {\n var keySpan = '"' + this.key + '"';\n if (useSpans)\n keySpan = "<span class='symbol symbol_" + this.key + "'>" + keySpan + "</span>";\n\n var rules = this.baseRules.rules.map(function(rule) {\n var s = '"' + rule.raw + '"';\n if (useSpans)\n s = "<span class='rule'>" + s + "</span>";\n return s;\n });\n return keySpan + ": [" + rules.join(", ") + "]";\n};\n\n/**\n * @author Kate Compton\n */\n\nfunction Grammar() {\n this.clear();\n};\n\nGrammar.prototype.clear = function() {\n // Symbol library\n this.symbols = {};\n \n this.errors = [];\n \n // Modifier library\n this.modifiers = {};\n\n // add the universal mods\n for (var mod in universalModifiers) {\n if (universalModifiers.hasOwnProperty(mod))\n this.modifiers[mod] = universalModifiers[mod];\n }\n};\n//========================================================\n// Loading\n\nGrammar.prototype.loadFrom = function(obj) {\n var symbolSrc;\n\n this.clear();\n\n if (obj.symbols !== undefined) {\n symbolSrc = obj.symbols;\n } else {\n symbolSrc = obj;\n }\n\n // get all json keys\n var keys = Object.keys(symbolSrc);\n\n this.symbolNames = [];\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i];\n this.symbolNames.push(key);\n\n this.symbols[key] = new Symbol(this, key);\n this.symbols[key].loadFrom(symbolSrc[key]);\n }\n\n};\n\nGrammar.prototype.toHTML = function(useSpans) {\n // get all json keys\n var keys = Object.keys(this.symbols);\n\n this.symbolNames = [];\n\n var lines = [];\n\n var count = 0;\n for (var i = 0; i < keys.length; i++) {\n\n var key = keys[i];\n var symbol = this.symbols[key];\n\n if (symbol && symbol.baseRules) {\n\n lines.push(" " + this.symbols[key].toHTML(useSpans));\n\n }\n };\n\n var s;\n s = lines.join(",</p><p>");\n s = "{<p>" + s + "</p>}";\n return s;\n};\n\nGrammar.prototype.toJSON = function() {\n // get all json keys\n var keys = Object.keys(this.symbols);\n\n this.symbolNames = [];\n\n var lines = [];\n\n var count = 0;\n for (var i = 0; i < keys.length; i++) {\n\n var key = keys[i];\n var symbol = this.symbols[key];\n\n if (symbol && symbol.baseRules) {\n\n lines.push(" " + this.symbols[key].toJSON());\n\n }\n };\n\n var s;\n s = lines.join(",\sn");\n s = "{\sn" + s + "\sn}";\n return s;\n};\n\n//========================================================\n// selection\n\nGrammar.prototype.select = function() {\n this.isSelected = true;\n};\n\nGrammar.prototype.deselect = function() {\n this.isSelected = false;\n};\n\n//========================================================\n// Iterating over symbols\n\nGrammar.prototype.mapSymbols = function(fxn) {\n var symbols = this.symbols;\n return this.symbolNames.map(function(name) {\n return fxn(symbols[name], name);\n });\n};\n\nGrammar.prototype.applyToSymbols = function(fxn) {\n for (var i = 0; i < this.symbolNames.length; i++) {\n var key = this.symbolNames[i];\n fxn(this.symbols[key], key);\n }\n};\n\n//========================================================\nGrammar.prototype.addOrGetSymbol = function(key) {\n if (this.symbols[key] === undefined)\n this.symbols[key] = new Symbol(key);\n\n return this.symbols[key];\n};\n\nGrammar.prototype.pushRules = function(key, rules) {\n var symbol = this.addOrGetSymbol(key);\n symbol.pushRules(rules);\n};\n\nGrammar.prototype.popRules = function(key, rules) {\n var symbol = this.addOrGetSymbol(key);\n var popped = symbol.popRules();\n\n if (symbol.ruleSets.length === 0) {\n // remove symbol\n this.symbols[key] = undefined;\n }\n};\n\nGrammar.prototype.applyMod = function(modName, text) {\n if (!this.modifiers[modName]) {\n console.log(this.modifiers);\n throw ("Unknown mod: " + modName);\n }\n return this.modifiers[modName](text);\n};\n\n//============================================================\nGrammar.prototype.getRule = function(key, seed) {\n var symbol = this.symbols[key];\n if (symbol === undefined) {\n var r = new Rule("{{" + key + "}}");\n\n r.error = "Missing symbol " + key;\n return r;\n }\n\n var rule = symbol.getRule();\n if (rule === undefined) {\n var r = new Rule("[" + key + "]");\n console.log(r.sections);\n r.error = "Symbol " + key + " has no rule";\n return r;\n }\n\n return rule;\n};\n\n//============================================================\n// Expansions\nGrammar.prototype.expand = function(raw) {\n\n // Start a new tree\n var root = new RootNode(this, raw);\n\n root.expand();\n\n return root;\n};\n\nGrammar.prototype.flatten = function(raw) {\n\n // Start a new tree\n var root = new RootNode(this, raw);\n\n root.expand();\n\n return root.childText;\n};\n\n//===============\n\nGrammar.prototype.analyze = function() {\n this.symbolNames = [];\n for (var name in this.symbols) {\n if (this.symbols.hasOwnProperty(name)) {\n this.symbolNames.push(name);\n }\n }\n\n // parse every rule\n\n for (var i = 0; i < this.symbolNames.length; i++) {\n var key = this.symbolNames[i];\n var symbol = this.symbols[key];\n // parse all\n for (var j = 0; j < symbol.baseRules.length; j++) {\n var rule = symbol.baseRules[j];\n rule.parsed = tracery.parse(rule.raw);\n // console.log(rule);\n\n }\n }\n\n};\n\nGrammar.prototype.selectSymbol = function(key) {\n console.log(this);\n var symbol = this.get(key);\n};\n/**\n * @author Kate Compton\n\n */\n\ntracery.createGrammar = function(obj) {\n var grammar = new Grammar();\n grammar.loadFrom(obj);\n return grammar;\n};\n\ntracery.test = function() {\n\n console.log("==========================================");\n console.log("test tracery");\n\n // good\n tracery.testParse("", false);\n tracery.testParse("fooo", false);\n tracery.testParse("####", false);\n tracery.testParse("#[]#[]##", false);\n tracery.testParse("#someSymbol# and #someOtherSymbol#", false);\n tracery.testParse("#someOtherSymbol.cap.pluralize#", false);\n tracery.testParse("#[#do some things#]symbol.mod[someotherthings[and a function]]#", false);\n tracery.testParse("#[fxn][fxn][fxn[subfxn]]symbol[[fxn]]#", false);\n tracery.testParse("#[fxn][#fxn#][fxn[#subfxn#]]symbol[[fxn]]#", false);\n tracery.testParse("#hero# ate some #color# #animal.s#", false);\n tracery.testParseTag("[action]symbol.mod1.mod2[postAction]", false);\n\n // bad\n tracery.testParse("#someSymbol# and #someOtherSymbol", true);\n tracery.testParse("#[fxn][fxn][fxn[subfxn]]symbol[fxn]]#", true);\n\n // bad\n tracery.testParseTag("stuff[action]symbol.mod1.mod2[postAction]", true);\n tracery.testParseTag("[action]symbol.mod1.mod2[postAction]stuff", true);\n\n tracery.testParse("#hero# ate some #color# #animal.s#", true);\n tracery.testParse("#[#setPronouns#][#setOccupation#][hero:#name#]story#", true);\n\n};\n \n})();
jquery:on\nhash:off\nbookmark:on\nmodernizr:off\nundo:on\nobfuscate:off\nexitprompt:off\nblankcss:off\n
<<silently>>\nUses the parameter if one was passed. Then, checks for the $symbol variable. If neither is present, uses "origin". Clears $symbol at the end.\n\n<<if parameter(0)>>\n\t<<set $symbol to parameter(0)>>\n<<else>><<if $symbol>>\n\tNo need to do anything.\n<<else>>\n\t<<set $symbol to "origin">>\n<<endif>><<endif>>\n\n<<endsilently>><<print console.log("trace " + $symbol)>><<print tale.grammar.flatten("#" + $symbol + "#")>><<forget $symbol>>
// Returns an array of traces, each different from the one preceding it unless retrace() maxes out attempts.\n\nwindow.traceArray = function(symbol, num){\n\tvar output = [];\n\toutput.push( trace(symbol) );\n\n\tfor (var i = 1; i < num; i++) {\n\t\toutput.push( retrace(symbol, output[i-1]) );\n\t};\n\n\treturn output;\n}
<<twineceryInit>>\n<<traceryInit>>
String.prototype.contains = function(substring){\n\tif (substring.constructor === Array){\n\t\tfor (var i = 0; i < substring.length; i++){\n\t\t\tif(this.contains(substring[i])){\n\t\t\t\treturn substring[i]; // Non-empty string evaluates to true\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t} else {\n\t\treturn this.indexOf(substring) > 0;\n\t}\n}
// Returns a new version of a given expansion.\nwindow.retrace = function(symbol, old, maxAttempts){\n\tif(maxAttempts === undefined){\n\t\tmaxAttempts = 32;\n\t}\n\tif(!(maxAttempts > 1)){\n\t\tmaxAttempts = 1;\n\t}\n\t\n\tvar output = "", attempts = 0;\n\tdo{\n\t\toutput = trace(symbol);\n\t\tattempts++;\n\t}while(output == old && attempts < maxAttempts)\n\n//\tconsole.log("retrace:"\n//\t\t\t\t+ "\sn\stold: " + old\n//\t\t\t\t+ "\sn\stnew: " + output\n//\t\t\t\t+ "\sn\stattempts: " + attempts)\n\treturn output;\n}
<<tracelink "origin">>\n
body {\n margin: 2%;\n}\n#passages{\n margin: 0;\n padding: 0;\n border: 0;\n width:96%;\n margin: auto;\n}\n.passage {\n font-size:6em; \n color: #888;\n text-shadow: #888 0 0 0.05em;\n}\n@media screen and (max-width: 960px) {\n .passage {\n font-size: 4em;\n }\n}\n@media screen and (max-width: 640px) {\n .passage {\n font-size: 3em;\n }\n}\na.internalLink, a.externalLink {\n color: #eee;\n text-shadow: #eee 0 0 0.07em;\n}\na.internalLink:hover, a.externalLink:hover {\n color: #fff;\n text-decoration: none;\n text-shadow: #fff 0 0 0.09em;\n}\n#sidebar {\n\tdisplay:none;\n}\nbody\n{\n background-color: #006699 ;\n}
window.grammar = function(rule){\n\treturn tale.get(rule).text.split('\sn');\n}
// Expands a symbol and returns the output.\nwindow.trace = function(symbol){\n\tif(symbol === undefined){\n\t\tsymbol = "origin";\n\t}\n\tif(tale.grammar === undefined){\n\t\tconsole.log("Couldn't find the grammar object.");\n\t\treturn "ERROR: Grammar object not found.";\n\t}\n\n\tvar output = tale.grammar.flatten("#" + symbol + "#")\t\n//\tconsole.log(symbol + " expands to:\sn" + output);\n\treturn output;\n}
// This is a slightly modified version of Leon Arnott's cyclinglink macro.\n\nversion.extensions.tracelinkMacro = {\n\tmajor: 0,\n\tminor: 1,\n\trevision: 0\n};\nmacros.tracelink = {\n\thandler: function(a, b, c) {\n\t\tvar rl = "traceLink";\n\n\t\tfunction toggleText(w) {\n\t\t\tw.classList.remove("traceLinkInit");\n\t\t\tw.classList.toggle(rl + "Enabled");\n\t\t\tw.classList.toggle(rl + "Disabled");\n\t\t\tw.style.display = ((w.style.display == "none") ? "inline" : "none")\n\t\t}\n\t\tswitch (c[c.length - 1]) {\n\t\t\tcase "end":\n\t\t\t\tvar end = true;\n\t\t\t\tc.pop();\n\t\t\t\tbreak;\n\t\t\tcase "out":\n\t\t\t\tvar out = true;\n\t\t\t\tc.pop();\n\t\t\t\tbreak\n\t\t}\n\t\tvar v = "";\n\t\tif (c.length && c[0][0] == "$") {\n\t\t\tv = c[0].slice(1);\n\t\t\tc.shift()\n\t\t}\n\t\tvar h = state.history[0].variables;\n\t\tif (out && h[v] === "") {\n\t\t\treturn\n\t\t}\n\t\tvar l = Wikifier.createInternalLink(a, null);\n\t\tl.className = "internalLink cyclingLink";\n\t\tl.setAttribute("data-cycle", 0);\n\n\t\t// Prebake a bunch of traces and use those as our links to cycle through.\n\t\tc = traceArray(c[0], 64);\n\n\t\tfor (var i = 0; i < c.length; i++) {\n\t\t\tvar on = (i == Math.max(c.indexOf(h[v]), 0));\n\t\t\tvar d = insertElement(null, "span", null, "traceLinkInit traceLink" + ((on) ? "En" : "Dis") + "abled");\n\t\t\tif (on) {\n\t\t\t\th[v] = c[i];\n\t\t\t\tl.setAttribute("data-cycle", i)\n\t\t\t} else {\n\t\t\t\td.style.display = "none"\n\t\t\t}\n\t\t\tinsertText(d, c[i]);\n\t\t\tif (on && end && i == c.length - 1) {\n\t\t\t\tl.parentNode.replaceChild(d, l)\n\t\t\t} else {\n\t\t\t\tl.appendChild(d)\n\t\t\t}\n\t\t}\n\t\tl.onclick = function() {\n\t\t\tvar t = this.childNodes;\n\t\t\tvar u = this.getAttribute("data-cycle") - 0;\n\t\t\tvar m = t.length;\n\t\t\ttoggleText(t[u]);\n\t\t\tu = (u + 1);\n\t\t\tif (!(out && u == m)) {\n\t\t\t\tu %= m;\n\t\t\t\tif (v) {\n\t\t\t\t\th[v] = c[u]\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\th[v] = ""\n\t\t\t}\n\t\t\tif ((end || out) && u == m - (end ? 1 : 0)) {\n\t\t\t\tif (end) {\n\t\t\t\t\tvar n = this.removeChild(t[u]);\n\t\t\t\t\tn.className = rl + "End";\n\t\t\t\t\tn.style.display = "inline";\n\t\t\t\t\tthis.parentNode.replaceChild(n, this)\n\t\t\t\t} else {\n\t\t\t\t\tthis.parentNode.removeChild(this);\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\treturn\n\t\t\t}\n\t\t\ttoggleText(t[u]);\n\t\t\tthis.setAttribute("data-cycle", u)\n\t\t}\n\t}\n};
Nerd Garbage Bot
Nora Reed with Tracery/Twine help from Vin Tanner
<<if !tale.grammar>>\n\t<<if tracery>>\n\t\t<<set tale.grammar = tracery.createGrammar(tale.story.data)>>\n\t\t<<print console.log("grammar: ", tale.grammar)>>\n\t<<else>>\n\t\t<<print console.log("grammar instantiation failed")>>\n\t<<endif>>\n<<endif>>